Skip to content
Outdoor Games

Outdoor Team Building Activities That Are Not Awful

Most team building fails because one competitive person wins it. Activities that need the whole group, sized by headcount, plus how to run and debrief them.

Two teams pulling against each other in a tug of war on grass
Photo: Joy Agyepong, CC BY-SA 4.0, via Wikimedia Commons
On this page

Team building activities fail in a predictable way: one fit, competitive person takes over, wins it, and everyone else stands and watches.

The test that filters out most bad choices is a single question. Could the least athletic person here plausibly make the decisive contribution? If not, pick something else.

What works, and why

Activities by group size and requirement
ActivityGroupTimeNeedsWhat it exercises
Kubb6–12 per game30 minA kubb setPrecision, turn-taking, tactics
Blindfold course4–8 per pair set25 minBlindfolds, obstaclesCommunication, trust
Scavenger huntAny, in teams40 minA list, phonesPlanning, division of labour
Human knot8–1210 minNothingProblem solving, patience
Tug of war10–3015 minA ropeGenuinely collective effort
Egg drop / build challenge4–6 per team30 minJunk materialsDesign, negotiation, iteration
Silent line-upAny10 minNothingNon-verbal communication
Relay with a shared object8–2420 minImprovisedHandovers, sequencing
Orienteering / map task4–8 per team45 minMaps, markersNavigation, decisions under pressure
Group juggle8–1515 minSoft ballsAttention, naming, rhythm

Kubb is the best outdoor game on this list for mixed groups. Throwing accuracy beats strength, turns rotate through the whole team, and the tactics are genuinely interesting after ten minutes. There is a three-minute rules explanation to get through, which is its only real cost.

Blindfold navigation is the most reliable communication exercise there is. One person is blindfolded, another guides them through a simple obstacle course by voice only, then they swap. It exposes exactly how people give and receive instructions, which is usually what the session was supposed to be about.

Build challenges — a structure from newspaper and tape, an egg-drop container from junk — work because the task genuinely needs several pairs of hands and several opinions, and because the result is visible and testable.

Scavenger hunts scale to almost any number and let teams self-organise, which is the point. Give tasks needing different capabilities — something photographed, something found, something worked out, something made — so different people can lead different parts.

The activities to avoid, and why

Volleyball, football, spikeball, sack races, anything with a run-up, and anything scored on individual performance. These are good games and the wrong tool: they sort the group by athleticism, which most groups have already done informally, and they leave people who dislike sport having a worse time than before. Save them for the social part of the day.

Group size

Five to eight per team. This is the number that matters most and it is consistently ignored.

Below five, there is not enough interaction for anything to emerge. Above eight, someone always ends up as a passenger — not through unwillingness, but because there is no room to contribute.

For thirty people, that means four to six teams running in parallel, not one large activity. For a hundred, run stations on a rotation with a timer.

Running it

Explain in under two minutes. If the rules take longer, the activity is too complex for the setting. Demonstrate rather than describe.

Say what is and is not required. “Nothing today involves running” removes a real anxiety for a significant part of most groups, and it changes participation immediately.

Give roles beyond the physical task — timekeeper, recorder, navigator, materials manager. It gives everyone a legitimate contribution and it mirrors how work actually distributes.

Rotate teams between activities, so people who did badly in one get a clean start, and so the groups mix.

Keep it to 20–40 minutes per activity, with breaks. Energy falls off a cliff after that.

Have a weather fallback. The no-equipment activities — human knot, silent line-up, storytelling relays — exist for exactly this and need no setup.

The debrief is the whole point

Ten minutes at the end, sitting down, with three questions:

  1. What worked?
  2. What got in the way?
  3. What would you do differently next time — and does any of that apply back at work?

Without this, you have run a pleasant afternoon of games. That is a legitimate goal, and if it is the goal then say so and skip the discussion. What does not work is running activities that were meant to teach something and never naming what.

Do not force the metaphor

The debrief fails when the facilitator insists on a lesson the group did not experience. If an activity mostly demonstrated that one team had a better rope, say that and move on. Groups can tell when a conclusion is being retrofitted, and it undermines the parts that genuinely did work.

Equipment worth owning

Very little of this needs buying:

  • A kubb set — durable, packs into a bag, the best single purchase here.
  • Blindfolds — or improvise with scarves.
  • A rope for tug of war, thick enough not to burn hands.
  • Soft balls for group juggle.
  • Junk materials — newspaper, tape, string, straws — for build challenges.
  • Cones or markers for courses.

Everything else on the list needs nothing at all. For the social half of the day, the games in yard games for adults are the right tool — that is where cornhole and pétanque belong.

Common questions

What makes a good outdoor team building activity?

One where the least athletic person present could plausibly make the decisive contribution. If a single fit, competitive individual can win it alone, the rest of the group becomes an audience and nothing is built. The best activities require communication, distribute the work, and have a task that cannot be completed by one person however capable.

What team building activities work for large groups?

Activities that split into parallel sub-teams rather than queueing — multiple stations rotating on a timer, relay formats, or a scavenger hunt run simultaneously by several teams. For 30 or more, run four to six teams of five to eight, because groups larger than about eight always produce passengers no matter how good the activity is.

How long should a team building activity last?

Twenty to forty minutes of activity, plus ten minutes of discussion afterwards. Shorter than that and nothing emerges to talk about; longer and energy drops sharply. Two or three medium activities with breaks beats one long one, and it gives people who disliked the first a fresh start on the second.

Do you need to debrief a team building activity?

If you want it to have a point beyond a pleasant afternoon, yes. Ten minutes of questions — what worked, what got in the way, what would you do differently — is what converts an activity into something people apply afterwards. An activity without a debrief is recreation, which is a perfectly good goal, but it is worth being honest about which one you are running.

What outdoor activities work without any equipment?

Human knot, blindfold navigation courses using only voice, silent line-ups where the group orders itself by some attribute without speaking, and group storytelling relays. These need nothing but space and travel well, which makes them useful as fillers between activities and as a fallback when weather forces a change of plan.

How do you include people with different fitness levels?

Choose activities where accuracy, communication or problem-solving decides the outcome rather than speed or strength, and give teams roles that need doing off the field — a navigator, a timekeeper, a recorder. Announce beforehand that no activity requires running, and mean it, because the anxiety about that is what makes people dread the whole exercise.

Backyard Weekly

Know what to plant, week by week

Free planting calendar. Join the weekly email for seasonal jobs, fixes for what is going wrong, and gear worth buying.

Set MONETIZATION.email.endpoint in src/config/site.ts to enable this form.

By subscribing you agree to our privacy policy. Grow In Backyard will never sell your address.

Players on a grass bocce court at an outdoor tournament
Outdoor Living ·

Outdoor Games That Actually Get Played

Most backyard games get used twice and live in the garage after that. Which ones hold up, how much space each really needs, and what to skip.